GTA V “On-rails” Character Control Sequences


A full time engineering day job plus evening and weekend game development do not leave many hours for playing video games, but with GTA V out on PC I knew that I needed to make time. Rockstar's latest release is a terrific single-player experience. The varied environments are all wonderfully detailed, and the story is fantastic.

Recently in the game I was walking through a building in the third person view, and I went up a flight of stairs. As I approached a switchback the game rotated my character for me as I simply continued to push forward on my controller stick. "Wow," I thought to myself, "that reminds me of my Toy Ninja VR controls." From a third person perspective, stairs have the potential to be annoying to navigate. The player could be frustrated by this and lose immersion in the game, so Rockstar coded in a short "on-rails" moment to head-off that difficulty. The player can pull the character off of the rail by moving in a direction other than forward.

"On-rails" moments occur elsewhere in GTA V. If the player is not immediately adjacent to a door when trying to enter a vehicle, their character will move to the nearest door. This "on-rails" moment can be interrupted just like on the stairs. These moments are not very long, but they help the immersion by giving the playable characters a small amount of intelligence beyond player input. Small details like this increase the quality of the game immensely. It is no wonder to me that GTA V was the fastest entertainment property to gross One Billion Dollars.

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