Jack Pritz Jack Pritz

Updating Gun Rocket through 10 years of Unity Engine

Join me as I update a project through 10 years of Unity editors. Along the way I will talk about my process, Unity tips and tricks, and the tech changes of Unity Engine - several of which I observed firsthand while working at Unity.

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Jack Pritz Jack Pritz

Dead by Daylight’s Engagement Cycle

Dead by Daylight is an asymmetric multiplayer game that has been going strong for over four years. Many other asymmetric games have come and gone in the meantime. What sets this one apart? In this article I will discuss the rewards and progression system that keeps players hungry to enter their next match.

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Jack Pritz Jack Pritz

Level Design: The Linear Labyrinth

How do I give players a sense of discovery and understanding of a space that is linear? My level design process is guided by three pillars: monuments, keep it fresh, and balanced pacing.

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