Jack Pritz Jack Pritz

Dead by Daylight’s Engagement Cycle

Dead by Daylight is an asymmetric multiplayer game that has been going strong for over four years. Many other asymmetric games have come and gone in the meantime. What sets this one apart? In this article I will discuss the rewards and progression system that keeps players hungry to enter their next match.

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Jack Pritz Jack Pritz

Level Design: The Linear Labyrinth

How do I give players a sense of discovery and understanding of a space that is linear? My level design process is guided by three pillars: monuments, keep it fresh, and balanced pacing.

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Jack Pritz Jack Pritz

Unity Collider/Rigidbody Setups in XR

XR Rigs can become a deep GameObject hierarchy. Game features can require that a player’s head, hands, body, and tracking space all trigger different actions when colliding with certain scene objects. In this article we will explore an increasingly detailed XR Rig and in the process explain how Rigidbody and Collider hierarchies work in a deep GameObject hierarchy.

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Jack Pritz Jack Pritz

Temple Raid launches Oct 26!

Virtual Reality meets an ancient temple! Temple Raid is an exploration and adventure game built exclusively for VR that immerses you in an adventure for ancient treasure.

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