New Car/Interfaces

I increased my fleet of automobiles from zero to one today. On the drive home I got lost. I got lost because of some failure on the part of my car/phone to tell me important information. My car has Microsoft Sync installed, and the salesman showed me how to pair my iPhone with the car before I left the parking lot. I was not sure of the way back, so I tried to get Siri to direct me. Siri was happy to look up the route, but she did not say the directions out loud. She also could not comprehend that I wanted to add KFC as an intermediate stop on my journey, and then continue home. I lost about a half-hour, and by the time I got home the food was cold and my girlfriend was leaving for work on an empty stomach.

As an engineer, I am privy to the fact that you do not always get to implement every feature that you want to implement. I also realize that sometimes a designer does not think of a feature that appears obvious to the end user. I am not mad at Ford, Microsoft, or Apple for not mentioning mid-drive that if my iPhone is on silent I will still hear Siri as she figures out what I want, but I will not be able to hear her give me directions.

Ok, I might be a little mad at these companies, but this situation does illustrate an important obligation that I must fulfill in my own projects. A user should not have to struggle to understand their devices. There are many ways a user can struggle, and I will list a few here off the top of my head:

  • The user does not understand the limitations of their device.

  • The user does not understand how to use their device properly because the interface is not intuitive.

  • The user does not understand why the device is useful.

These and other gaps in user/device understanding can lead to what those who understand a technology can refer to as PEBKAC errors. True to my youthful optimism, I posit that if the above misunderstandings do not exist then the user will not experience PEBKAC errors. By contrast I believe that if a device, app, or anything else does not satisfy these three bullets then they probably will not have loyal users.

For my physiological feedback project these requirements manifest themselves in specific ways. I cannot, for example, read a pulse off of a person's finger. A gamer needs their fingers to play the game. I can get a terrific pulse off of my finger, but the trade off of immobilizing that finger ruins the entire device. I can not develop a device that intrudes on the power of a game to immerse the player in the story/world. That would destroy it's true purpose: to immerse the player more thoroughly.

Previous
Previous

Story Time!

Next
Next

Introduction/Introspection