Seat Controller

Two posts today? Radical!

I made a quick hack before the holidays after seeing Ben Krasnow's posture-based controller.

Here is my version. It is designed with VR in mind. Using a mouse scroll wheel I was able to translate chair rotation into rotation in the game engine. I also modified the game engine to detach the aiming reticule from the center of the screen. Coupled with the Oculus Rift as a monitor

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Bringing Project Flier to a close

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Stance Controller VR Setup for FPS